WinnerHackUIowa 2019
Splooosh
An experimental Unity playground that brings cities into a chaotic water-and-physics game using Mapbox and custom shaders.
Built with
- c#
- glsl
- hlsl
- mapbox
- shaderlab
2018–2019
A collection of weekend experiments, games, and things we built together. Photos and project details are from my Devpost portfolio and original project archives.
WinnerHackUIowa 2019
An experimental Unity playground that brings cities into a chaotic water-and-physics game using Mapbox and custom shaders.
WinnerSquirrelHacks 2019
A developer search tool built around GitHub’s APIs, with a Next.js interface and a containerized backend on Google Cloud Run.

2019
A short Unity simulation about managing a planet and weighing financial choices against environmental health.

2019
A virtual reality tank prototype combining Oculus Rift with Leap Motion hand tracking, built in Unity.
WinnerPickHacks 2019
A hockey analytics experiment that uses a phone’s motion sensors and Firebase to share movement, acceleration, and energy estimates in real time.

HackIllinois 2019
A proof of concept for trading bond-backed digital assets, built with Hyperledger Sawtooth and a Python/Django web interface.
WinnerHackKU 2019
A location-based team game about getting outside, collecting objectives, and meeting other players, using Google Maps and Google Cloud.
WinnerHackISU X 2018
A collection of browser games including head-controlled Pong, combining webcam motion tracking, JavaScript physics, and cloud hosting.

Global Game Jam 2019
A browser platformer built for Global Game Jam 2019. Move left and right, collect a key, and reach the house—there is deliberately no jump button.