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Exploration · recovered 3D prototype

Escape

Recovering the original forest…

How to play

WASD or arrow keys to walk. Move the captured mouse to look, or use Q / E to turn. On touchscreens, drag to look. Shift to run. M switches between first-person view and the overhead map. Escape releases the mouse and pauses.

Escape pauses. The overhead map marks your position in red.

On desktop, starting the game captures the mouse. Press Escape to release it and pause. Touch controls stay available on mobile.

From the archive

The original forest transforms, material colors, camera background, cube geometry, player spawn, and collision boxes were extracted from the Windows Unity build. The dark, pixelated presentation recreates its recovered SimplePixelizer effect and color treatment at a browser-friendly scale. Its winter ambience, wind, and snow footsteps are recovered from the same build. Rendering, lighting, audio mixing, and movement are rebuilt. This is the surviving prototype scene; missing levels and objectives have not been invented.