research
Papers on augmented reality, shared cognition, and coordination in high-stakes teamwork, plus a couple of projects from earlier in grad school. See the full CV for talks, posters, and service.
Code Black
2026ACM Symposium on Spatial User Interaction (SUI '26)
A speculative, desktop-mediated co-design study with 12 healthcare workers using an editable 3D design probe to shape AR-HMD microinteractions for emergency department teamwork.
Cross-Team Communication in EMS to ED Handoffs
2026ACM Interactive Health Conference (IH '26)
A dissertation abstract on designing multimodal, workflow-aware AR-HMD interfaces that reduce information loss during EMS-to-ED emergency handoffs.
Practitioner-Centered Design
2026Journal of Medical Extended Reality
A case study of how HCI and clinical teams collaborated to build prototype VR environments for PTSD and moral injury treatment among health care workers.
Alignment Under Pressure
2025arXiv preprint
An 11-month qualitative study of AR-HMDs for maintaining "team alignment" among healthcare action teams, and the resulting Team Alignment and Coordination Taxonomy (TACT).
LCLS Cognitive Interaction Model
2025Review of Scientific Instruments
A multi-agent, multi-scale computational cognitive model for estimating how interface and workflow changes might affect experimental efficiency at the LCLS x-ray free electron laser.
SocialCueSwitch
2024CHI Conference on Human Factors in Computing Systems, Extended Abstracts (CHI EA '24)
A toolkit and design principle — "social cue switching" — that lets blind/low-vision and d/Deaf/hard-of-hearing users choose how social VR cues like gaze, gesture, and proximity are rendered.